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🚨 MTG Marvel Super Heroes 😮
🚨 MTG Marvel Super Heroes 😮

Awesome Thursday

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    Close the Shield Gate - Foil

    SWU Singles
    Jump to Lightspeed
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    Choose a base. The next time damage would be dealt to it this phase, prevent that damage.

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    Repair - Foil

    SWU Singles
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    Heal 3 damage from a unit or base.

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    Covering the Wing - Foil

    SWU Singles
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    Create an X-Wing token. You may give a Shield token to another unit.

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    In the Heat of Battle - Foil

    SWU Singles
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    Each unit gains Sentinel and loses Saboteur for this phase.

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    Direct Hit - Foil

    SWU Singles
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    Defeat a non-leader Vehicle unit.

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    Out the Airlock - Foil

    SWU Singles
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    Give a unit –5/–5 for this phase.

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    Nebula Ignition - Foil

    SWU Singles
    Jump to Lightspeed
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    Defeat each unit that isn't upgraded.

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    Apology Accepted - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    Defeat a friendly unit. You may give 2 Experience tokens to a unit.

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    Scramble Fighters - Foil

    SWU Singles
    Jump to Lightspeed
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    Create 8 TIE Fighter tokens and ready them. They can't attack bases for this phase.

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    Unity of Purpose - Foil

    SWU Singles
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    For each friendly unit with a different name, give each unit you control +1/+1 for this phase.

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    Dorsal Turret - Foil

    SWU Singles
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    Attach to a Vehicle unit. Attached unit gains: "When this unit deals combat damage to a unit while attacking: Defeat that unit."

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    Salvage - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    Play a Vehicle unit from your discard pile. Then, deal 1 damage to it.

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    All Wings Report In - Foil

    SWU Singles
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    Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token.

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    Dogfight - Foil

    SWU Singles
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    Attack with a unit, even if it's exhausted. That unit can't attack bases for this attack.

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    Tandem Assault - Foil

    SWU Singles
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    Attack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack.

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    Air Superiority - Foil

    SWU Singles
    Jump to Lightspeed
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    If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls.

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    Eject - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    Detach a Pilot upgrade, move it to the ground arena as a unit, and exhaust it. Draw a card.

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    Lightspeed Assault - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    Defeat a friendly space unit and deal damage equal to its power to an enemy space unit. If you do, deal indirect damage equal to the enemy unit's p...

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    Prepare for Takeoff - Foil

    SWU Singles
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    Out of stock

    Search the top 8 cards of your deck for up to 2 Vehicle units, reveal them, and draw them.

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    Focus Fire - Foil

    SWU Singles
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    Choose a unit. Each friendly Vehicle unit in the same arena deals damage equal to its power to that unit.

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    Timely Reinforcements - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    Choose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase.

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    Turbolaser Salvo - Foil

    SWU Singles
    Jump to Lightspeed
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    Choose an arena. A friendly space unit deals damage equal to its power to each enemy unit in that arena.

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    No Disintegrations - Foil

    SWU Singles
    Jump to Lightspeed
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    Deal damage to a non-leader unit equal to 1 less than its remaining HP.

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    Massassi Tactical Officer - Foil

    SWU Singles
    Jump to Lightspeed
    Out of stock

    Action [Exhaust]: Attack with a Fighter unit. It gets +2/+0 for this attack.

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