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🚨 MTG Marvel Super Heroes 😮
🚨 MTG Marvel Super Heroes 😮

Awesome Thursday

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    Targeting Computer - Foil

    SWU Singles
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    Attached unit gains: "You assign all indirect damage dealt by this unit."

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    Twin Laser Turret - Foil

    SWU Singles
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    Attach to a Vehicle unit. Attached unit gains: "On Attack: Deal 1 damage to each of up to 2 units in this arena."

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    Fight Fire With Fire - Foil

    SWU Singles
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    Choose a friendly unit and an enemy unit in the same arena. If you do, deal 3 damage to each of them.

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    Hotshot Maneuver - Foil

    SWU Singles
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    Choose a friendly unit. For each of its "On Attack" abilities, deal 2 damage to a different enemy unit. Then, attack with the chosen unit.

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    System Shock - Foil

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    Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit.

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    Shoot Down - Foil

    SWU Singles
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    Deal 3 damage to a space unit. If that unit is defeated this way, you may deal 2 damage to a base.

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    Stay on Target - Foil

    SWU Singles
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    Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: "When this unit deals damage to a base: Draw a card."

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    Face Off - Foil

    SWU Singles
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    If no player has taken the initiative this phase, you may ready an enemy unit. If you do, ready a friendly unit in the same arena.

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    Koiogran Turn - Foil

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    Ready a Fighter or Transport unit with 6 or less power.

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    Piercing Shot - Foil

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    Defeat all Shield tokens on a unit. Deal 3 damage to that unit.

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    Planetary Bombardment - Foil

    SWU Singles
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    Deal 8 indirect damage to a player. If you control a Capital Ship unit, deal 12 indirect damage instead.

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    Rampart - Enjoy the Exit - Foil

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    This unit doesn't ready during the regroup phase unless its power is 4 or more.

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    Zygerrian Starhopper - Foil

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    When Defeated: Deal 2 indirect damage to a player.

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    Contracted Jumpmaster - Foil

    SWU Singles
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    Sentinel

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    Hound's Tooth - Reliable and Deadly - Foil

    SWU Singles
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    While attacking an exhausted unit that didn't enter play this phase, this unit deals combat damage before the defender.

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    Mist Hunter - The Findsman's Pursuit - Foil

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    On Attack: If you played a Bounty Hunter or Pilot card this phase, you may draw a card.

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    Bossk - Hunt By Instinct - Foil

    SWU Singles
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    On Attack: Exhaust the defender and deal 1 damage to it (if it's a unit). Piloting [2, Cunning, Villainy](You may play this as an upgrade on a frie...

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    Moff Gideon - I Know Everything - Foil

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    When this unit deals combat damage to an opponent's base: Each unit that opponent plays this phase costs 1 resource more.

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    Boba Fett - Feared Bounty Hunter - Foil

    SWU Singles
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    Shielded Piloting [2, Cunning, Villainy] When played as an upgrade: You may deal 1 damage to a unit. If attached unit is a Transport, you may deal...

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    Techno Union Transport - Foil

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    Shielded

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    Invincible - Naval Adversary - Foil

    SWU Singles
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    If you control a unique Separatist card, this unit costs 1 resource less to play. When you deploy a leader: You may return a non-leader unit that c...

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    In Debt to Crimson Dawn - Foil

    SWU Singles
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    When attached unit readies: Exhaust it unless its controller pays 2 resources.

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    I Have You Now - Foil

    SWU Singles
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    Attack with a Vehicle unit. Prevent all damage that would be dealt to it during this attack.

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    Heartless Tactics - Foil

    SWU Singles
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    Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand.

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