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🚨 MTG Marvel Super Heroes 😮
🚨 MTG Marvel Super Heroes 😮

Awesome Monday

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    System Shock

    SWU Singles
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    Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit.

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    Shoot Down

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    Deal 3 damage to a space unit. If that unit is defeated this way, you may deal 2 damage to a base.

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    Stay on Target

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    Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: "When this unit deals damage to a base: Draw a card."

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    Face Off

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    If no player has taken the initiative this phase, you may ready an enemy unit. If you do, ready a friendly unit in the same arena.

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    Koiogran Turn

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    Ready a Fighter or Transport unit with 6 or less power.

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    Piercing Shot

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    Defeat all Shield tokens on a unit. Deal 3 damage to that unit.

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    Major Vonreg - Red Baron (Hyperspace)

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    Action [Exhaust]: Play a Vehicle unit from your hand (paying its cost). If you do, give another unit +1/+0 for this phase. Deployed Leader Unit:...

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    Luke Skywalker - Hero of Yavin (Hyperspace)

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    Action [Exhaust]: If you attacked with a Fighter unit this phase, deal 1 damage to a unit. Deployed Leader Unit: This upgrade can't be defeat...

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    Massassi Temple // TIE Fighter (Hyperspace)

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    Nadiri Dockyards // TIE Fighter (Hyperspace)

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    First Order Stormtrooper (Hyperspace)

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    On Attack/When Defeated: Deal 1 indirect damage to a player.

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    General Hux - No Terms, No Surrender (Hyperspace)

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    Each other friendly First Order unit gains Raid 1. (They get +1/+0 while attacking.) Action [Exhaust]: If you played a First Order card this phase,...

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    Special Forces TIE Fighter (Hyperspace)

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    When Played: If an opponent controls more space units than you, ready this unit.

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    Prototype TIE Advanced (Hyperspace)

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    Vonreg's TIE Interceptor - Ace of the First Order (Hyperspace)

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    While this unit has 4 or more power, it gains Overwhelm.

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    Decimator of Dissidents (Hyperspace)

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    If you dealt indirect damage this phase, this unit costs 1 resource less to play. Overwhelm

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    Dengar - Crude and Slovenly (Hyperspace)

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    Piloting [2, Aggression, Villainy] Attached unit gains: "On Attack: Deal 2 indirect damage to a player. If this unit is an Underworld unit, deal 3...

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    BB-8 - Happy Beeps (Hyperspace)

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    Piloting [1, Aggression, Heroism] (You may play this as an upgrade on a friendly Vehicle without a Pilot.) When played as an upgrade: You may pay ...

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    Massassi Tactical Officer (Hyperspace)

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    Action [Exhaust]: Attack with a Fighter unit. It gets +2/+0 for this attack.

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    Frisk - Vanguard Loudmouth (Hyperspace)

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    Piloting [2, Aggression, Heroism] When played as an upgrade: You may defeat an upgrade that costs 2 or less.

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    Red Squadron Y-Wing (Hyperspace)

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    On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.)

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    Biggs Darklighter - They'll Never Stop Us (Hyperspace)

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    Piloting [1, Aggression, Heroism] If attached unit is a Fighter, it gains Overwhelm. If attached unit is a Transport, it gets +0/+1. If attached u...

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    Red Five - Running the Trench (Hyperspace)

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    On Attack: You may deal 2 damage to a damaged unit.

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    Rebellious Hammerhead (Hyperspace)

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    When Played: You may deal damage to a unit equal to the number of cards in your hand.

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