Awesome Monday
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from Original priceOriginal pricefrom $0.37from $0.37Current price $0.37| /
Resupply Carrier
SWU Singles
Jump to LightspeedOut of stockWhen Played: You may put the top card of your deck into play as a resource.
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Dorsal Turret
SWU Singles
Jump to LightspeedOut of stockAttach to a Vehicle unit. Attached unit gains: “When this unit deals combat damage to a unit while attacking: Defeat that unit.”
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from Original priceOriginal pricefrom $0.75from $0.75Current price $0.56| /
Salvage
SWU Singles
Jump to LightspeedIn stockPlay a Vehicle unit from your discard pile (paying its cost). Then, deal 1 damage to it.
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from Original priceOriginal pricefrom $0.37from $0.37Current price $0.37| /
All Wings Report In
SWU Singles
Jump to LightspeedOut of stockExhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token.
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from Original priceOriginal pricefrom $0.75from $0.75Current price $0.56| /
Dogfight
SWU Singles
Jump to LightspeedIn stockAttack with a unit, even if it's exhausted. That unit can't attack bases for this attack.
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from Original priceOriginal pricefrom $0.37from $0.37Current price $0.37| /
Tandem Assault
SWU Singles
Jump to LightspeedOut of stockAttack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack.
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Air Superiority
SWU Singles
Jump to LightspeedOut of stockIf you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls.
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Prepare for Takeoff
SWU Singles
Jump to LightspeedOut of stockSearch the top 8 cards of your deck for up to 2 Vehicle units, reveal them, and draw them. (Put the other cards on the bottom of your deck in a ran...
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Focus Fire
SWU Singles
Jump to LightspeedOut of stockChoose a unit. Each friendly Vehicle unit in the same arena deals damage equal to its power to that unit.
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Timely Reinforcements
SWU Singles
Jump to LightspeedIn stockChoose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase. (Units in its arena can't attac...
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Red Five - Running the Trench
SWU Singles
Jump to LightspeedIn stockOn Attack: You may deal 2 damage to a damaged unit.
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from Original priceOriginal pricefrom $0.99from $0.99Current price $0.74| /
Darth Vader - Victor Squadron Leader (Hyperspace)
SWU Singles
Jump to LightspeedLow stockAction [Exhaust]: If you attacked with a non-token Vehicle unit this phase, create a TIE Fighter token. Deployed Leader Unit: Piloting Attach...
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Wedge Antilles - Leader of Red Squadron (Hyperspace)
SWU Singles
Jump to LightspeedLow stockAction [Exhaust]: Play a card from your hand using Piloting. It costs 1 less. Deployed Leader Unit: Piloting Attached unit is a leader unit. ...
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from Original priceOriginal pricefrom $7,499.99from $7,499.99Current price $7,499.99| /
Resistance Headquarters // Shield (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockShieldIf damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
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Theed Palace // Shield (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockShieldIf damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
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from Original priceOriginal pricefrom $0.74from $0.74Current price $0.74| /
First Order TIE Fighter (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhile you control a token unit, this unit gains Raid 1. (It gets +1/+0 while attacking.)
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Kijimi Patrollers (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhen Played: Create a TIE Fighter token.
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from Original priceOriginal pricefrom $1.12from $1.12Current price $1.12| /
Wingman Victor Two - Mauler Mithel (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockPiloting [1, Command, Villainy](You may play this as an upgrade on a friendly Vehicle without a Pilot.) When played as an upgrade: Create a TIE ...
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from Original priceOriginal pricefrom $1.12from $1.12Current price $1.12| /
Wingman Victor Three - Backstabber (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockPiloting [1, Command, Villainy] (You may play this as an upgrade on a friendly Vehicle without a Pilot.) When played as an upgrade: You may give...
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from Original priceOriginal pricefrom $0.74from $0.74Current price $0.74| /
TIE Ambush Squadron (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockAmbush (When you play this unit, it may attack an enemy unit.) When Played/When Defeated: Create a TIE Fighter token.
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from Original priceOriginal pricefrom $1.12from $1.12Current price $1.12| /
Captain Phasma - On My Command (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhen Played/On Attack: You may give another First Order unit +2/+2 for this phase.
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from Original priceOriginal pricefrom $1.12from $1.12Current price $1.12| /
Apology Accepted (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockDefeat a friendly unit. You may give 2 Experience tokens to a unit.
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from Original priceOriginal pricefrom $0.74from $0.74Current price $0.74| /
Phoenix Squadron A-Wing (Hyperspace)
SWU Singles
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from Original priceOriginal pricefrom $2.32from $2.32Current price $2.32| /
Blue Leader - Scarif Air Support (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockAmbush (When you play this unit, it may attack.) When Played: You may pay 2. If you do, move this unit to the ground arena and give 2 Experience...
View full detailsfrom Original priceOriginal pricefrom $2.32from $2.32Current price $2.32| /Sold out