Awesome Monday
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Paige Tico - Dropping the Hammer (Hyperspace) - Foil
SWU Singles
Jump to LightspeedIn stockPiloting [2, Vigilance, Heroism] Attached unit gains: "On Attack: Give an Experience token to this unit, then deal 1 damage to it."
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You're All Clear, Kid (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockDefeat an enemy space unit with 3 or less remaining HP. If you do and an opponent controls no space units, you may give an Experience token to a unit.
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Academy Graduate (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockSentinel Piloting [2, Vigilance] Attached unit gains Sentinel.
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Desperate Commando (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockWhen Defeated: You may give a unit –1/–1 for this phase.
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Royal Security Fighter (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockGrit
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Silver Angel - Trace's Hope (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockWhen 1 or more damage is healed from this unit: You may deal 1 damage to a space unit.
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Covering the Wing (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockCreate an X-Wing token. You may give a Shield token to another unit.
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Kijimi Patrollers (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockWhen Played: Create a TIE Fighter token.
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from Original priceOriginal pricefrom $2.09from $2.09Current price $1.57| /
Wingman Victor Two - Mauler Mithel (Hyperspace) - Foil
SWU Singles
Jump to LightspeedLow stockPiloting [1, Command, Villainy] When played as an upgrade: Create a TIE Fighter token.
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from Original priceOriginal pricefrom $2.29from $2.29Current price $1.72| /
Phoenix Squadron A-Wing (Hyperspace) - Foil
SWU Singles
Jump to LightspeedLow stockfrom Original priceOriginal pricefrom $2.29from $2.29Current price $1.72| / -
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Clone Pilot (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockPiloting [2, Command]
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Jarek Yeager - Coordinating With The Resistance (Hyperspace) - Foil
SWU Singles
Jump to LightspeedLow stockPiloting [2, Command] While you control a ground unit and a space unit, attached unit gains Sentinel.
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Scouting Headhunter (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockSentinel
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Air Superiority (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockIf you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls.
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Prepare for Takeoff (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockSearch the top 8 cards of your deck for up to 2 Vehicle units, reveal them, and draw them.
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General Hux - No Terms, No Surrender (Hyperspace) - Foil
SWU Singles
Jump to LightspeedLow stockEach other friendly First Order unit gains Raid 1. (They get +1/+0 while attacking.) Action [Exhaust]: If you played a First Order card this phase,...
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Special Forces TIE Fighter (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockWhen Played: If an opponent controls more space units than you, ready this unit.
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Frisk - Vanguard Loudmouth (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockPiloting [2, Aggression, Heroism] When played as an upgrade: You may defeat an upgrade that costs 2 or less.
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Red Squadron Y-Wing (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockOn Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.)
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Determined Recruit (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockPiloting [2, Aggression]
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Supporting Eta-2 (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockOn Attack: You may give a ground unit +2/+0 for this phase.
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Twin Laser Turret (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockAttach to a Vehicle unit. Attached unit gains: "On Attack: Deal 1 damage to each of up to 2 units in this arena."
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Shoot Down (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockDeal 3 damage to a space unit. If that unit is defeated this way, you may deal 2 damage to a base.
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Stay on Target (Hyperspace) - Foil
SWU Singles
Jump to LightspeedOut of stockAttack with a Vehicle unit. For this attack, it gets +2/+0 and gains: "When this unit deals damage to a base: Draw a card."
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