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☢️ Nouveauté : Secret Lair Fallout – Procurez-vous le vôtre dès maintenant ☢️
☢️ Nouveauté : Secret Lair Fallout – Procurez-vous le vôtre dès maintenant ☢️

Awesome Monday

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    Captain Tarkin - Full Forward Assault (Hyperspace) - Foil

    SWU Singles
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    Low stock

    Each friendly Vehicle unit gets +1/+0 and gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)

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    Droid Missile Platform (Hyperspace) - Foil

    SWU Singles
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    When Defeated: Deal 3 indirect damage to a player. (They assign 3 unpreventable damage among their base and units.)

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    AT-DP Occupier (Hyperspace) - Foil

    SWU Singles
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    This unit costs 1 resource less to play for each damaged ground unit. Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's...

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    Cham Syndulla - Rallying Ryloth (Hyperspace) - Foil

    SWU Singles
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    When Played: If an opponent controls more resources than you, you may put the top card of your deck into play as a resource.

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    Hunting Aggressor (Hyperspace) - Foil

    SWU Singles
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    Indirect damage you deal to opponents is increased by 1.

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    Orbiting K-Wing (Hyperspace) - Foil

    SWU Singles
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    Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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    Occupier Siege Tank (Hyperspace) - Foil

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    Grit (This unit gets +1/+0 for each damage on it.)

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    Insurgent Saboteurs (Hyperspace) - Foil

    SWU Singles
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    Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) On Attack: You may defeat an upgrade.

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    War Juggernaut (Hyperspace) - Foil

    SWU Singles
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    This unit gets +1/+0 for each damaged unit. When Played: Deal 1 damage to each of any number of units.

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    Twin Laser Turret (Hyperspace) - Foil

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    Attach to a Vehicle unit. Attached unit gains: On Attack: Deal 1 damage to each of up to 2 units in this arena.

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    Fight Fire With Fire (Hyperspace) - Foil

    SWU Singles
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    Choose a friendly unit and an enemy unit in the same arena. If you do, deal 3 damage to each of them.

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    System Shock (Hyperspace) - Foil

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    Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit.

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    Shoot Down (Hyperspace) - Foil

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    Deal 3 damage to a space unit. If that unit is defeated this way, you may deal 2 damage to a base.

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    Stay on Target (Hyperspace) - Foil

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    Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: When this unit deals damage to a base: Draw a card.

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    Face Off (Hyperspace) - Foil

    SWU Singles
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    If no player has taken the initiative this phase, you may ready an enemy unit. If you do, ready a friendly unit in the same arena.

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    Koiogran Turn (Hyperspace) - Foil

    SWU Singles
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    Ready a Fighter or Transport unit with 6 or less power.

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    Piercing Shot (Hyperspace) - Foil

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    Defeat all Shield tokens on a unit. Deal 3 damage to that unit.

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    Zygerrian Starhopper (Hyperspace) - Foil

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    When Defeated: Deal 2 indirect damage to a player. (They assign 2 unpreventable damage among their base and units.)

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    Contracted Jumpmaster (Hyperspace) - Foil

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    Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)

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    Mist Hunter - The Findsman's Pursuit (Hyperspace) - Foil

    SWU Singles
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    On Attack: If you played a Bounty Hunter or Pilot card this phase, you may draw a card.

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    Techno Union Transport (Hyperspace) - Foil

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    Shielded (When you play this unit, give a Shield token to it.)

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    In Debt to Crimson Dawn (Hyperspace) - Foil

    SWU Singles
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    When attached unit readies: Exhaust it unless its controller pays 2.

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    I Have You Now (Hyperspace) - Foil

    SWU Singles
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    Attack with a Vehicle unit. Prevent all damage that would be dealt to it during this attack.

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    Heartless Tactics (Hyperspace) - Foil

    SWU Singles
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    Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand.

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