Awesome Monday
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Red Squadron Y-Wing
SWU Singles
Jump to LightspeedOut of stockOn Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.)
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Biggs Darklighter - They'll Never Stop Us
SWU Singles
Jump to LightspeedIn stockPiloting [1, Aggression, Heroism](You may play this as an upgrade on a friendly Vehicle without a Pilot.) f attached unit is a Fighter, it gains...
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Red Five - Running the Trench
SWU Singles
Jump to LightspeedIn stockOn Attack: You may deal 2 damage to a damaged unit.
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Rebellious Hammerhead
SWU Singles
Jump to LightspeedOut of stockWhen Played: You may deal damage to a unit equal to the number of cards in your hand.
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Crackshot V-Wing
SWU Singles
Jump to LightspeedOut of stockWhen Played: If you control no other Fighter units, deal 1 damage to this unit.
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Determined Recruit
SWU Singles
Jump to LightspeedOut of stockPiloting [2, Aggression] (You may play this as an upgrade on a friendly Vehicle without a Pilot.)
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Supporting Eta-2
SWU Singles
Jump to LightspeedOut of stockOn Attack: You may give a ground unit +2/+0 for this phase.
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Captain Tarkin - Full Forward Assault
SWU Singles
Jump to LightspeedIn stockEach friendly Vehicle unit gets +1/+0 and gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
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Droid Missile Platform
SWU Singles
Jump to LightspeedOut of stockWhen Defeated: Deal 3 indirect damage to a player. (They assign 3 unpreventable damage among their base and units.)
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AT-DP Occupier
SWU Singles
Jump to LightspeedOut of stockThis unit costs 1 resource less to play for each damaged ground unit. Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's...
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Cham Syndulla - Rallying Ryloth
SWU Singles
Jump to LightspeedIn stockWhen Played: If an opponent controls more resources than you, you may put the top card of your deck into play as a resource.
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Hunting Aggressor
SWU Singles
Jump to LightspeedIn stockIndirect damage you deal to opponents is increased by 1.
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Orbiting K-Wing
SWU Singles
Jump to LightspeedOut of stockSaboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
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Occupier Siege Tank
SWU Singles
Jump to LightspeedOut of stockGrit (This unit gets +1/+0 for each damage on it.)
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Insurgent Saboteurs
SWU Singles
Jump to LightspeedOut of stockSaboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) On Attack: You may defeat an upgrade.
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War Juggernaut
SWU Singles
Jump to LightspeedIn stockThis unit gets +1/+0 for each damaged unit. When Played: Deal 1 damage to each of any number of units.
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Twin Laser Turret
SWU Singles
Jump to LightspeedOut of stockAttach to a Vehicle unit. Attached unit gains: On Attack: Deal 1 damage to each of up to 2 units in this arena.
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Fight Fire With Fire
SWU Singles
Jump to LightspeedOut of stockChoose a friendly unit and an enemy unit in the same arena. If you do, deal 3 damage to each of them.
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System Shock
SWU Singles
Jump to LightspeedOut of stockDefeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit.
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Shoot Down
SWU Singles
Jump to LightspeedOut of stockDeal 3 damage to a space unit. If that unit is defeated this way, you may deal 2 damage to a base.
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Stay on Target
SWU Singles
Jump to LightspeedIn stockAttack with a Vehicle unit. For this attack, it gets +2/+0 and gains: When this unit deals damage to a base: Draw a card.
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Face Off
SWU Singles
Jump to LightspeedIn stockIf no player has taken the initiative this phase, you may ready an enemy unit. If you do, ready a friendly unit in the same arena.
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Koiogran Turn
SWU Singles
Jump to LightspeedOut of stockReady a Fighter or Transport unit with 6 or less power.
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Piercing Shot
SWU Singles
Jump to LightspeedOut of stockDefeat all Shield tokens on a unit. Deal 3 damage to that unit.
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