Awesome Monday
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Jarek Yeager - Coordinating With The Resistance (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockPiloting [2, Command] While you control a ground unit and a space unit, attached unit gains Sentinel.
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Scouting Headhunter (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockSentinel
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Eager Escort Fighter (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockAmbush
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Homestead Militia (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhile you control 6 or more resources, this unit gains Sentinel.
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Adept ARC-170 (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockRestore 2
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Clone Combat Squadron (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockThis unit gets +1/+1 for each other friendly space unit.
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Dornean Gunship (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhen Played: Deal indirect damage to a player equal to the number of Vehicle units you control.
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MC30 Assault Frigate (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockOverwhelm
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Resupply Carrier (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhen Played: You may put the top card of your deck into play as a resource.
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Dorsal Turret (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockAttach to a Vehicle unit. Attached unit gains: "When this unit deals combat damage to a unit while attacking: Defeat that unit."
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Salvage (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockPlay a Vehicle unit from your discard pile. Then, deal 1 damage to it.
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All Wings Report In (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockExhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token.
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Dogfight (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockAttack with a unit, even if it's exhausted. That unit can't attack bases for this attack.
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Tandem Assault (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockAttack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack.
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Air Superiority (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockIf you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls.
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Prepare for Takeoff (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockSearch the top 8 cards of your deck for up to 2 Vehicle units, reveal them, and draw them.
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Focus Fire (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockChoose a unit. Each friendly Vehicle unit in the same arena deals damage equal to its power to that unit.
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Timely Reinforcements (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockChoose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase.
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First Order Stormtrooper (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockOn Attack/When Defeated: Deal 1 indirect damage to a player.
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General Hux - No Terms, No Surrender (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockEach other friendly First Order unit gains Raid 1. (They get +1/+0 while attacking.) Action [Exhaust]: If you played a First Order card this phase,...
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Special Forces TIE Fighter (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhen Played: If an opponent controls more space units than you, ready this unit.
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Prototype TIE Advanced (Hyperspace)
SWU Singles
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Vonreg's TIE Interceptor - Ace of the First Order (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockWhile this unit has 4 or more power, it gains Overwhelm.
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Decimator of Dissidents (Hyperspace)
SWU Singles
Jump to LightspeedOut of stockIf you dealt indirect damage this phase, this unit costs 1 resource less to play. Overwhelm
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