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Conflux

Absorb Vis
from $0.15

Absorb Vis

Conflux

Target player loses 4 life and you gain 4 life. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, rev...

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Aerie Mystics
from $0.25

Aerie Mystics

Conflux

Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

from $0.25
Ancient Ziggurat
from $14.99

Ancient Ziggurat

Conflux

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

from $14.99
Apocalypse Hydra
from $0.79

Apocalypse Hydra

Conflux

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counte...

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Armillary Sphere
from $0.25

Armillary Sphere

Conflux

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle yo...

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Asha's Favor
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Asha's Favor

Conflux

Enchant creature Enchanted creature has flying, first strike, and vigilance.

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Aven Squire
from $0.15

Aven Squire

Conflux

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

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Aven Trailblazer
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Aven Trailblazer

Conflux

Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

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Banefire
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from $4.79

Banefire

Conflux

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

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Beacon Behemoth
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Beacon Behemoth

Conflux

{1}: Target creature with power 5 or greater gains vigilance until end of turn.

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Blood Tyrant
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from $0.39

Blood Tyrant

Conflux

Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whene...

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Bloodhall Ooze
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from $0.39

Bloodhall Ooze

Conflux

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, ...

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Bone Saw
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Bone Saw

Conflux

Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Brackwater Elemental
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Brackwater Elemental

Conflux

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your...

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Canyon Minotaur
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Canyon Minotaur

Conflux

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Celestial Purge
from $0.49

Celestial Purge

Conflux

Exile target black or red permanent.

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Charnelhoard Wurm
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from $0.39

Charnelhoard Wurm

Conflux

Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

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Child of Alara
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from $2.79

Child of Alara

Conflux

Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

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Cliffrunner Behemoth
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from $0.39

Cliffrunner Behemoth

Conflux

Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent.

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Conflux
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from $1.99

Conflux

Conflux

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then...

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from $1.99
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Constricting Tendrils
from $0.15

Constricting Tendrils

Conflux

Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

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Controlled Instincts
from $0.25

Controlled Instincts

Conflux

Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.

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Corrupted Roots
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Corrupted Roots

Conflux

Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.

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Countersquall
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from $0.79

Countersquall

Conflux

Counter target noncreature spell. Its controller loses 2 life.

from $0.79
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