
Rat Colony
Dominaria
Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card fro...
View full detailsHexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent...
View full detailsEnchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts...
View full detailsWhenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproli...
View full detailsFirst strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creatu...
View full detailsCounter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicke...
View full detailsKicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shu...
View full detailsWhenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Mar...
View full details(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put a...
View full details(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveya...
View full detailsEnchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the botto...
View full detailsDraw three cards. Target player puts the top three cards of their library into their graveyard.
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
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