FAB Singles
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Putrid Stirrings (Yellow)
FAB Singles
Dusk till DawnLow stockYou may play this from your banished zone. The next attack action card you rune gate this turn gets +4 [Power]. Go again Blood Debt (While this...
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Tribute to the Legions of Doom (Yellow)
FAB Singles
Dusk till DawnIn stockAs an additional cost to play this, banish a random card from your hand. If a card with 6 or more [Power] is banished this way, this gets +2 [Powe...
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Battlefield Breaker (Yellow)
FAB Singles
Dusk till DawnIn stockIf you've banished a card with 6 or more [Power] this turn, this gets +1 [Power]. blood debt (While this is in your banished zone, at the beginning...
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Tribute to Demolition (Yellow)
FAB Singles
Dusk till DawnLow stockAs an additional cost to play this, banish a random card from your hand. If a card with 6 or more [Power] is banished this way, this gets +2 [Powe...
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Shaden Swing (Yellow)
FAB Singles
Dusk till DawnLow stockAs an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your...
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from Original priceOriginal pricefrom $0.15from $0.15Current price $0.11| /
Break of Dawn (Yellow)
FAB Singles
Dusk till DawnIn stockThe next time a Shadow source would deal damage this turn, prevent 3 of that damage.
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Searing Ray (Yellow)
FAB Singles
Dusk till DawnLow stockIf you have a yellow card in your pitch zone, this gets +2 [Power].
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Blistering Assault (Yellow)
FAB Singles
Dusk till DawnLow stockIf you have a yellow card in your pitch zone, this gets go again.
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Defender of Daybreak (Yellow)
FAB Singles
Dusk till DawnIn stockWhen this defends a Shadow attack, non-equipment Light cards get +1 [Defense] this combat chain.
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Light the Way (Yellow)
FAB Singles
Dusk till DawnLow stockAs an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if ...
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Resounding Courage (Yellow)
FAB Singles
Dusk till DawnLow stockTarget Light Warrior attack gets +2 [Power]. If you've charged this turn, create a Courage token.
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Charge of the Light Brigade (Yellow)
FAB Singles
Dusk till DawnLow stockThe next attack you charge this turn gets +2 [Power]. Go again
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Glaring Impact (Yellow)
FAB Singles
Dusk till DawnLow stockAs an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is ...
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Celestial Resolve (Yellow)
FAB Singles
Dusk till DawnIn stockTarget attack action card with Herald in its card name gets +4 [Defense].
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Celestial Reprimand (Yellow)
FAB Singles
Dusk till DawnIn stockTarget card defending an attack with Herald in its name gets -2 [Power] this combat chain.
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Angelic Descent (Yellow)
FAB Singles
Dusk till DawnIn stockTarget attack action card with Herald in its card name gets go again. Your next angel attack this turn gets +1 [Power].
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Angelic Wrath (Yellow)
FAB Singles
Dusk till DawnLow stockTarget attack action card with Herald in its name gets +3 [Power].
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Teklonetic Force Field (Yellow)
FAB Singles
Bright LightsIn stockWhen this defends an attack with overpower, this gets +2DEFENSE.
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Re-Charge! (Yellow)
FAB Singles
Bright LightsIn stockPut a steam counter on a Hyper Driver you control.The next attack you boost this turn gets +3POWER.go again
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Quickfire (Yellow)
FAB Singles
Bright LightsIn stockThis costs [1 Resource] less to play for each Hyper Driver you control.The next attack you boost this turn gets +3POWER.go again
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Gas Up (Yellow)
FAB Singles
Bright LightsIn stockThe next attack you boost this turn gets +3POWER.You may put a Hyper Driver from your banished zone into the arena.go again
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MetEx (Yellow)
FAB Singles
Bright LightsIn stockBoostWhen this hits, you may put an item with cost 0 or 1 from your hand into the arena.
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Under Loop (Yellow)
FAB Singles
Bright LightsIn stockBoostWhen this hits, put it on the bottom of its owner's deck.
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Fender Bender (Yellow)
FAB Singles
Bright LightsIn stockBoost This gets +XPOWER, where X is the number of equipment defending it.
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