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C’est le temps des Fêtes à la Boutique Awesome! 🎄✨
C’est le temps des Fêtes à la Boutique Awesome! 🎄✨

FAB Singles

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    Katsu, the Wanderer

    FAB Singles
    History Pack 1
    Low stock

    **Once per Turn Effect** When an attack action card you control hits, you may discard a card with cost 0. If you do, search your deck for a card wi...

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    Blessing of Deliverance (Blue)

    FAB Singles
    History Pack 1
    Low stock

    **Go again** When Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost [3 Resource] or greater, draw a card. ...

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    Blessing of Deliverance (Yellow)

    FAB Singles
    History Pack 1
    Low stock

    **Go again** When Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost [3 Resource] or greater, draw a card. ...

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    Blessing of Deliverance (Red)

    FAB Singles
    History Pack 1
    Low stock

    **Go again** When Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost [3 Resource] or greater, draw a card. ...

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    Slay

    FAB Singles
    Bright Lights
    Low stock

    Destroy target angel ally.

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    Teklonetic Force Field (Blue)

    FAB Singles
    Bright Lights
    In stock

    When this defends an attack with overpower, this gets +2{d}.

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    Teklonetic Force Field (Yellow)

    FAB Singles
    Bright Lights
    In stock

    When this defends an attack with overpower, this gets +2{d}.

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    Teklonetic Force Field (Red)

    FAB Singles
    Bright Lights
    In stock

    When this defends an attack with overpower, this gets +2{d}.

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    Re-Charge! (Blue)

    FAB Singles
    Bright Lights
    In stock

    Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again

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    Re-Charge! (Yellow)

    FAB Singles
    Bright Lights
    In stock

    Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again

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    Re-Charge! (Red)

    FAB Singles
    Bright Lights
    In stock

    Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again

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    Quickfire (Blue)

    FAB Singles
    Bright Lights
    In stock

    This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again

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    Quickfire (Yellow)

    FAB Singles
    Bright Lights
    In stock

    This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again

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    Quickfire (Red)

    FAB Singles
    Bright Lights
    In stock

    This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again

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    Gas Up (Blue)

    FAB Singles
    Bright Lights
    In stock

    The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

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    Gas Up (Yellow)

    FAB Singles
    Bright Lights
    In stock

    The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

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    Gas Up (Red)

    FAB Singles
    Bright Lights
    In stock

    The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

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    Firewall (Blue)

    FAB Singles
    Bright Lights
    Low stock

    When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

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    Firewall (Yellow)

    FAB Singles
    Bright Lights
    Low stock

    When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.

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    Gigawatt (Blue)

    FAB Singles
    Bright Lights
    Low stock

    Your next Mechanologist attack this turn gets +2{p}. Go again

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    Gigawatt (Yellow)

    FAB Singles
    Bright Lights
    Low stock

    Your next Mechanologist attack this turn gets +3{p}. Go again

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    Gigawatt (Red)

    FAB Singles
    Bright Lights
    Low stock

    Your next Mechanologist attack this turn gets +4{p}. Go again

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    Cognition Field (Blue)

    FAB Singles
    Bright Lights
    Low stock

    Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

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    Cognition Field (Yellow)

    FAB Singles
    Bright Lights
    Low stock

    Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.

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