FAB Singles
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Break of Dawn (Red)
FAB Singles
Dusk till DawnLow stockThe next time a Shadow source would deal damage this turn, prevent 4 of that damage.
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Blistering Assault (Red)
FAB Singles
Dusk till DawnLow stockIf you have a yellow card in your pitch zone, this gets go again.
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Defender of Daybreak (Red)
FAB Singles
Dusk till DawnIn stockWhen this defends a Shadow attack, non-equipment Light cards get +1 [Defense] this combat chain.
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Charge of the Light Brigade (Red)
FAB Singles
Dusk till DawnIn stockThe next attack you charge this turn gets +3 [Power]. Go again
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Resounding Courage (Red)
FAB Singles
Dusk till DawnIn stockTarget Light Warrior attack gets +3 [Power]. If you've charged this turn, create a Courage token.
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Glaring Impact (Red)
FAB Singles
Dusk till DawnIn stockAs an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is ...
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Light the Way (Red)
FAB Singles
Dusk till DawnIn stockAs an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if ...
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Celestial Resolve (Red)
FAB Singles
Dusk till DawnLow stockTarget attack action card with Herald in its name gets +5 [Defense].
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Angelic Wrath (Red)
FAB Singles
Dusk till DawnIn stockTarget attack action card with Herald in its name gets +4 [Power].
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Angelic Descent (Red)
FAB Singles
Dusk till DawnIn stockTarget attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3 [Power].
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Celestial Reprimand (Red)
FAB Singles
Dusk till DawnIn stockTarget card defending an attack with Herald in its name gets -3 [Power] this combat chain.
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Teklonetic Force Field (Red)
FAB Singles
Bright LightsIn stockWhen this defends an attack with overpower, this gets +2DEFENSE.
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Re-Charge! (Red)
FAB Singles
Bright LightsIn stockPut a steam counter on a Hyper Driver you control.The next attack you boost this turn gets +4POWER.go again
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Gas Up (Red)
FAB Singles
Bright LightsIn stockThe next attack you boost this turn gets +4POWER.You may put a Hyper Driver from your banished zone into the arena.go again
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Quickfire (Red)
FAB Singles
Bright LightsIn stockThis costs [1 Resource] less to play for each Hyper Driver you control.The next attack you boost this turn gets +4POWER.go again
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Under Loop (Red)
FAB Singles
Bright LightsIn stockBoostWhen this hits, put it on the bottom of its owner's deck.
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Lay Waste (Red)
FAB Singles
Bright LightsIn stockBoostThis can't be defended by equipment.
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Panel Beater (Red)
FAB Singles
Bright LightsIn stockBoostThis gets +XPOWER, where X is the number of equipment defending it.
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from Original priceOriginal pricefrom $0.19from $0.19Current price $0.14| /
Over Loop (Red)
FAB Singles
Bright LightsIn stockBoostWhen this hits, put it on the bottom of its owner's deck.
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Expedite (Red)
FAB Singles
Bright LightsIn stockBoostWhen this hits, you may put an item with cost 0 or 1 from your hand into the arena.
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Fender Bender (Red)
FAB Singles
Bright LightsIn stockBoost This gets +XPOWER, where X is the number of equipment defending it.
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Dive Through Data (Red)
FAB Singles
Bright LightsIn stockBoostWhen this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
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Out Pace (Red)
FAB Singles
Bright LightsIn stockBoostThis can't be defended by equipment.
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Sprocket Rocket (Red)
FAB Singles
Bright LightsIn stockBoost If an item or equipment was banished from boosting this, this gets +1POWER.
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