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🚨 MTG Marvel Super Heroes 😮
🚨 MTG Marvel Super Heroes 😮

FAB Singles

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    Break of Dawn (Red)

    FAB Singles
    Dusk till Dawn
    Low stock

    The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

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    Blistering Assault (Red)

    FAB Singles
    Dusk till Dawn
    Low stock

    If you have a yellow card in your pitch zone, this gets go again.

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    Defender of Daybreak (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    When this defends a Shadow attack, non-equipment Light cards get +1 [Defense] this combat chain.

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    Charge of the Light Brigade (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    The next attack you charge this turn gets +3 [Power]. Go again

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    Resounding Courage (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    Target Light Warrior attack gets +3 [Power]. If you've charged this turn, create a Courage token.

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    Glaring Impact (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is ...

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    Light the Way (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if ...

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    Celestial Resolve (Red)

    FAB Singles
    Dusk till Dawn
    Low stock

    Target attack action card with Herald in its name gets +5 [Defense].

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    Angelic Wrath (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    Target attack action card with Herald in its name gets +4 [Power].

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    Angelic Descent (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3 [Power].

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    Celestial Reprimand (Red)

    FAB Singles
    Dusk till Dawn
    In stock

    Target card defending an attack with Herald in its name gets -3 [Power] this combat chain.

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    Teklonetic Force Field (Red)

    FAB Singles
    Bright Lights
    In stock

    When this defends an attack with overpower, this gets +2DEFENSE.

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    Re-Charge! (Red)

    FAB Singles
    Bright Lights
    In stock

    Put a steam counter on a Hyper Driver you control.The next attack you boost this turn gets +4POWER.go again

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    Gas Up (Red)

    FAB Singles
    Bright Lights
    In stock

    The next attack you boost this turn gets +4POWER.You may put a Hyper Driver from your banished zone into the arena.go again

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    Quickfire (Red)

    FAB Singles
    Bright Lights
    In stock

    This costs [1 Resource] less to play for each Hyper Driver you control.The next attack you boost this turn gets +4POWER.go again

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    Under Loop (Red)

    FAB Singles
    Bright Lights
    In stock

    BoostWhen this hits, put it on the bottom of its owner's deck.

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    Lay Waste (Red)

    FAB Singles
    Bright Lights
    In stock

    BoostThis can't be defended by equipment.

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    Panel Beater (Red)

    FAB Singles
    Bright Lights
    In stock

    BoostThis gets +XPOWER, where X is the number of equipment defending it.

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    Over Loop (Red)

    FAB Singles
    Bright Lights
    In stock

    BoostWhen this hits, put it on the bottom of its owner's deck.

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    Expedite (Red)

    FAB Singles
    Bright Lights
    In stock

    BoostWhen this hits, you may put an item with cost 0 or 1 from your hand into the arena.

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    Fender Bender (Red)

    FAB Singles
    Bright Lights
    In stock

    Boost This gets +XPOWER, where X is the number of equipment defending it.

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    Dive Through Data (Red)

    FAB Singles
    Bright Lights
    In stock

    BoostWhen this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)

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    Out Pace (Red)

    FAB Singles
    Bright Lights
    In stock

    BoostThis can't be defended by equipment.

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    Sprocket Rocket (Red)

    FAB Singles
    Bright Lights
    In stock

    Boost If an item or equipment was banished from boosting this, this gets +1POWER.

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