
Nimbus Swimmer
Gatecrash
Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of...
View full detailsOrzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1...
View full details{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn...
View full detailsBloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
Massive Raid deals damage to any target equal to the number of creatures you control.
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking cre...
View full detailsWhenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, ...
View full detailsPlayers can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's libra...
View full details{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permane...
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