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Mercadian Masques

False Demise
from $0.49

False Demise

Mercadian Masques

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

from $0.49
Stinging Barrier
from $0.25

Stinging Barrier

Mercadian Masques

Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to any target.

from $0.25
Maggot Therapy
from $0.25

Maggot Therapy

Mercadian Masques

Flash Enchant creature Enchanted creature gets +2/-2.

from $0.25
Cinder Elemental
from $0.49

Cinder Elemental

Mercadian Masques

{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.

from $0.49
Tremor
from $0.25

Tremor

Mercadian Masques

Tremor deals 1 damage to each creature without flying.

from $0.25
Henge Guardian
from $0.49

Henge Guardian

Mercadian Masques

{2}: Henge Guardian gains trample until end of turn.

from $0.49
Wishmonger
from $0.49

Wishmonger

Mercadian Masques

{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

from $0.49
Sailmonger
from $0.49

Sailmonger

Mercadian Masques

{2}: Target creature gains flying until end of turn. Any player may activate this ability.

from $0.49
Battle Squadron
from $0.89

Battle Squadron

Mercadian Masques

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

from $0.89
Cave Sense
from $0.25

Cave Sense

Mercadian Masques

Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

from $0.25
Invigorate
from $0.44

Invigorate

Mercadian Masques

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

from $0.44
Orim's Cure
from $0.25

Orim's Cure

Mercadian Masques

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would ...

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from $0.25
Task Force
from $0.25

Task Force

Mercadian Masques

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

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Port Inspector
from $0.25

Port Inspector

Mercadian Masques

Whenever Port Inspector becomes blocked, you may look at defending player's hand.

from $0.25
Deepwood Ghoul
from $0.25

Deepwood Ghoul

Mercadian Masques

Pay 2 life: Regenerate Deepwood Ghoul.

from $0.25
Devout Witness
from $0.23

Devout Witness

Mercadian Masques

{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.

from $0.23
Ferocity
from $0.25

Ferocity

Mercadian Masques

Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

from $0.25
Saprazzan Raider
from $0.25

Saprazzan Raider

Mercadian Masques

When Saprazzan Raider becomes blocked, return it to its owner's hand.

from $0.25
Soothing Balm
from $0.25

Soothing Balm

Mercadian Masques

Target player gains 5 life.

from $0.25
Karn's Touch
from $0.89

Karn's Touch

Mercadian Masques

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It reta...

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from $0.89
Strongarm Thug
from $0.49

Strongarm Thug

Mercadian Masques

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

from $0.49
Lithophage
from $0.99

Lithophage

Mercadian Masques

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

from $0.99
Tiger Claws
from $0.25

Tiger Claws

Mercadian Masques

Flash Enchant creature Enchanted creature gets +1/+1 and has trample.

from $0.25
Ramosian Sergeant
from $0.25

Ramosian Sergeant

Mercadian Masques

{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your libr...

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from $0.25

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