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Mercadian Masques

Aerial Caravan
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Aerial Caravan

Mercadian Masques

Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

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Afterlife
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Afterlife

Mercadian Masques

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

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Alabaster Wall
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Alabaster Wall

Mercadian Masques

Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.

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Alley Grifters
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Alley Grifters

Mercadian Masques

Whenever Alley Grifters becomes blocked, defending player discards a card.

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Ancestral Mask
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from $0.79

Ancestral Mask

Mercadian Masques

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

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Armistice
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Armistice

Mercadian Masques

{3}{W}{W}: You draw a card and target opponent gains 3 life.

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Arms Dealer
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from $0.20

Arms Dealer

Mercadian Masques

{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

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Arrest
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Arrest

Mercadian Masques

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Assembly Hall
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Assembly Hall

Mercadian Masques

{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand...

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Ballista Squad
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Ballista Squad

Mercadian Masques

{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.

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Balloon Peddler
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Balloon Peddler

Mercadian Masques

{U}, {T}, Discard a card: Target creature gains flying until end of turn.

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Barbed Wire
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Barbed Wire

Mercadian Masques

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed W...

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Bargaining Table
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Bargaining Table

Mercadian Masques

{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.

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Battle Rampart
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Battle Rampart

Mercadian Masques

Defender {T}: Target creature gains haste until end of turn.

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Battle Squadron
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Battle Squadron

Mercadian Masques

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

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Bifurcate
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from $0.60

Bifurcate

Mercadian Masques

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your l...

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Black Market
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from $7.99

Black Market

Mercadian Masques

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on B...

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Blaster Mage
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Blaster Mage

Mercadian Masques

{R}, {T}, Discard a card: Destroy target Wall.

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Blockade Runner
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Blockade Runner

Mercadian Masques

{U}: Blockade Runner can't be blocked this turn.

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Blood Hound
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Blood Hound

Mercadian Masques

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters fro...

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Blood Oath
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Blood Oath

Mercadian Masques

Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way...

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Boa Constrictor
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Boa Constrictor

Mercadian Masques

{T}: Boa Constrictor gets +3/+3 until end of turn.

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Bog Smugglers
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Bog Smugglers

Mercadian Masques

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

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Bog Witch
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Bog Witch

Mercadian Masques

{B}, {T}, Discard a card: Add {B}{B}{B}.

from $0.25

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