
Cloak and Dagger
Morningtide
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you...
View full detailsEquipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you...
View full detailsProwl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your ...
View full detailsWhenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you...
View full detailsFlying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a ...
View full detailsWhen Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Ev...
View full detailsProwl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you c...
View full details{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature eac...
View full detailsAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped....
View full detailsWhen Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+...
View full detailsFertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library f...
View full detailsWhenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or R...
View full detailsTarget creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the...
View full detailsChoose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top...
View full detailsChangeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
Target creature gets +3/+3 until end of turn. Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its ...
View full detailsStingmoggie enters the battlefield with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less...
View full detailsBoutique Awesome
5666 Chemin de Chambly
St. Hubert, Quebec J4Y 7E5
(450) 286-4115
Keep up with all the Boutique Awesome promotions and events!