MTG Singles
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Spark Reaper
MTG Singles
Midnight Hunt CommanderLow stock{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
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Devour Intellect
MTG Singles
Adventures in the Forgotten RealmsIn stockTarget opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland...
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Clattering Skeletons
MTG Singles
Adventures in the Forgotten RealmsIn stockWhen Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
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Dawnbringer Cleric
MTG Singles
Adventures in the Forgotten RealmsLow stockWhen Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle...
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Zombie
MTG Singles
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Baleful Beholder
MTG Singles
Adventures in the Forgotten RealmsIn stockWhen Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you c...
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You See a Guard Approach
MTG Singles
Adventures in the Forgotten RealmsIn stockChoose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the ta...
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You Find the Villains' Lair
MTG Singles
Adventures in the Forgotten RealmsIn stockChoose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
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Vecna - Legendary
MTG Singles
Adventures in the Forgotten RealmsLow stockIndestructible
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Soulknife Spy
MTG Singles
Adventures in the Forgotten RealmsIn stockWhenever Soulknife Spy deals combat damage to a player, draw a card.
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Shortcut Seeker
MTG Singles
Adventures in the Forgotten RealmsIn stockWhenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Shocking Grasp
MTG Singles
Adventures in the Forgotten RealmsIn stockTarget creature gets -2/-0 until end of turn. Draw a card.
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Secret Door
MTG Singles
Adventures in the Forgotten RealmsIn stockDefender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Scion of Stygia
MTG Singles
Adventures in the Forgotten RealmsIn stockFlash Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that crea...
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Spider
MTG Singles
Adventures in the Forgotten RealmsLow stockMenace, reach
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Rimeshield Frost Giant
MTG Singles
Adventures in the Forgotten RealmsIn stockWard {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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Pixie Guide
MTG Singles
Adventures in the Forgotten RealmsIn stockFlying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
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Mordenkainen's Polymorph
MTG Singles
Adventures in the Forgotten RealmsIn stockUntil end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
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Contact Other Plane
MTG Singles
Adventures in the Forgotten RealmsIn stockRoll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
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Clever Conjurer
MTG Singles
Adventures in the Forgotten RealmsIn stockMage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
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Charmed Sleep
MTG Singles
Adventures in the Forgotten RealmsIn stockEnchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap ...
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Celestial Unicorn
MTG Singles
Adventures in the Forgotten RealmsIn stockWhenever you gain life, put a +1/+1 counter on Celestial Unicorn.
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Bar the Gate
MTG Singles
Adventures in the Forgotten RealmsIn stockCounter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Arcane Investigator
MTG Singles
Adventures in the Forgotten RealmsIn stockSearch the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and th...
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