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🚨 MTG Marvel Super Heroes 😮
🚨 MTG Marvel Super Heroes 😮

SWU Singles

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    Phoenix Squadron A-Wing

    SWU Singles
    Jump to Lightspeed
    In stock

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    Luke Skywalker - You Still With Me?

    SWU Singles
    Jump to Lightspeed
    Low stock

    Piloting [3, Command, Heroism] (You may play this as an upgrade on a friendly Vehicle without a Pilot.) If this upgrade would be defeated, you m...

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    Nien Nunb - Loyal Co-Pilot

    SWU Singles
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    In stock

    This unit gets +1/+0 for each other friendly Pilot unit and upgrade. Piloting [1, Command, Heroism](You may play this as an upgrade on a friendly ...

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    Scramble Fighters

    SWU Singles
    Jump to Lightspeed
    Low stock

    Create 8 TIE Fighter tokens and ready them. They can't attack bases for this phase.

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    Apology Accepted

    SWU Singles
    Jump to Lightspeed
    In stock

    Defeat a friendly unit. You may give 2 Experience tokens to a unit.

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    Executor - Might of the Empire

    SWU Singles
    Jump to Lightspeed
    In stock

    Overwhelm When Played/On Attack/When Defeated: Create 3 TIE Fighter tokens.

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    Captain Phasma - On My Command

    SWU Singles
    Jump to Lightspeed
    In stock

    When Played/On Attack: You may give another First Order unit +2/+2 for this phase.

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    TIE Ambush Squadron

    SWU Singles
    Jump to Lightspeed
    In stock

    Ambush (When you play this unit, it may attack an enemy unit.) When Played/When Defeated: Create a TIE Fighter token.

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    Wingman Victor Three - Backstabber

    SWU Singles
    Jump to Lightspeed
    In stock

    Piloting [1, Command, Villainy] (You may play this as an upgrade on a friendly Vehicle without a Pilot.) When played as an upgrade: You may give...

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    Victor Leader - Leading from the Front

    SWU Singles
    Jump to Lightspeed
    In stock

    Each other friendly space unit gets +1/+1.

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    Wingman Victor Two - Mauler Mithel

    SWU Singles
    Jump to Lightspeed
    In stock

    Piloting [1, Command, Villainy](You may play this as an upgrade on a friendly Vehicle without a Pilot.) When played as an upgrade: Create a TIE ...

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    Pantoran Starship Thief

    SWU Singles
    Jump to Lightspeed
    In stock

    When Played: You may pay 3 resources. If you do, attach this unit as an upgrade to a Fighter or Transport unit without a Pilot on it. Take control ...

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    Kijimi Patrollers

    SWU Singles
    Jump to Lightspeed
    In stock

    When Played: Create a TIE Fighter token.

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    First Order TIE Fighter

    SWU Singles
    Jump to Lightspeed
    In stock

    While you control a token unit, this unit gains Raid 1. (It gets +1/+0 while attacking.)

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    Nebula Ignition

    SWU Singles
    Jump to Lightspeed
    Low stock

    Defeat each unit that isn't upgraded.

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    Out the Airlock

    SWU Singles
    Jump to Lightspeed
    In stock

    Give a unit –5/–5 for this phase.

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    Direct Hit

    SWU Singles
    Jump to Lightspeed
    In stock

    Defeat a non-leader Vehicle unit.

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    In the Heat of Battle

    SWU Singles
    Jump to Lightspeed
    In stock

    Each unit gains Sentinel and loses Saboteur for this phase.

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    Covering the Wing

    SWU Singles
    Jump to Lightspeed
    In stock

    Create an X-Wing token. You may give a Shield token to another unit.

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    Repair

    SWU Singles
    Jump to Lightspeed
    In stock

    Heal 3 damage from a unit or base.

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    Close the Shield Gate

    SWU Singles
    Jump to Lightspeed
    In stock

    Choose a base. The next time damage would be dealt to it this phase, prevent that damage.

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    Grim Valor

    SWU Singles
    Jump to Lightspeed
    In stock

    Attached unit gains: When Defeated: You may exhaust a unit.

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    Wing Guard Security Team

    SWU Singles
    Jump to Lightspeed
    In stock

    Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Played: Give a Shield token to each of up to 2 Fringe units.

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    CR90 Relief Runner

    SWU Singles
    Jump to Lightspeed
    In stock

    Restore 2 (When this unit attacks, heal 2 damage from your base.) When Defeated: Heal up to 3 damage from a unit or base.

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