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🚨 MTG Marvel Super Heroes 😮
🚨 MTG Marvel Super Heroes 😮

SWU Singles

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    Mist Hunter - The Findsman's Pursuit - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    On Attack: If you played a Bounty Hunter or Pilot card this phase, you may draw a card.

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    Hound's Tooth - Reliable and Deadly - Foil

    SWU Singles
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    In stock

    While attacking an exhausted unit that didn't enter play this phase, this unit deals combat damage before the defender.

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    Contracted Jumpmaster - Foil

    SWU Singles
    Jump to Lightspeed
    Low stock

    Sentinel

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    Face Off - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    If no player has taken the initiative this phase, you may ready an enemy unit. If you do, ready a friendly unit in the same arena.

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    Captain Tarkin - Full Forward Assault - Foil

    SWU Singles
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    In stock

    Each friendly Vehicle unit gets +1/+0 and gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)

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    Red Five - Running the Trench - Foil

    SWU Singles
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    On Attack: You may deal 2 damage to a damaged unit.

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    Biggs Darklighter - They'll Never Stop Us - Foil

    SWU Singles
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    Piloting [1, Aggression, Heroism] If attached unit is a Fighter, it gains Overwhelm. If attached unit is a Transport, it gets +0/+1. If attached u...

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    No Disintegrations - Foil

    SWU Singles
    Jump to Lightspeed
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    Deal damage to a non-leader unit equal to 1 less than its remaining HP.

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    Vonreg's TIE Interceptor - Ace of the First Order - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    While this unit has 4 or more power, it gains Overwhelm.

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    Snap Wexley - Resistance Recon Flier - Foil

    SWU Singles
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    When played as a unit/On Attack: The next Resistance card you play this phase costs 1 resource less. Piloting [2, Command, Heroism] When played as...

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    Leia Organa - Pilots, To Your Stations - Foil

    SWU Singles
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    In stock

    Restore 1 (When this unit attacks, heal 1 damage from your base.) When Played: You may attack with a Pilot unit or a unit with a Pilot on it. It ge...

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    Blue Leader - Scarif Air Support - Foil

    SWU Singles
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    Ambush

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    Wingman Victor Three - Backstabber - Foil

    SWU Singles
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    Piloting [1, Command, Villainy] When played as an upgrade: You may give an Experience token to another unit.

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    Victor Leader - Leading from the Front - Foil

    SWU Singles
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    Each other friendly space unit gets +1/+1.

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    Trace Martez - Trusting Sister - Foil

    SWU Singles
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    Piloting [1, Vigilance] Attached unit gains: "On Attack: You may heal 2 total damage from any number of units."

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    Phantom II - Modified to Dock - Foil

    SWU Singles
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    Grit Action [1]: If this card is a unit, attach it as an upgrade to The Ghost. Attached unit gets +3/+3 and gains Grit.

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    L3-37 - Get Out Of My Seat - Foil

    SWU Singles
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    If this unit would be defeated, you may instead attach her as an upgrade to a friendly Vehicle unit without a Pilot on it. Piloting [3, Vigilance,...

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    Cassian Andor - Threading the Eye - Foil

    SWU Singles
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    Piloting [2, Vigilance, Heroism] (You may play this as an upgrade on a friendly Vehicle without a Pilot.) Attached unit gains: "On Attack: Discard...

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    Admiral Yularen - Fleet Coordinator - Foil

    SWU Singles
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    When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword.

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    Power from Pain - Foil

    SWU Singles
    Jump to Lightspeed
    In stock

    Give a unit +1/+0 for this phase for each damage on it.

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    Tam Ryvora - Searching For Purpose - Foil

    SWU Singles
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    In stock

    Piloting [2, Vigilance, Villainy] Attached unit gains: "On Attack: Give an enemy unit in this arena –1/–1 for this phase."

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    Millennium Falcon - Get Out And Push (Hyperspace)

    SWU Singles
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    You may play or deploy 1 additional Pilot on this unit. This unit gets +1/+0 for each Pilot on it.

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    Sweep the Area (Hyperspace)

    SWU Singles
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    Low stock

    Return up to 2 non-leader units in the same arena with a combined cost 3 or less to their owners' hands.

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    It's a Trap (Hyperspace)

    SWU Singles
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    If an opponent controls more space units than you, ready each space unit you control.

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