
Academy Drake
Dominaria
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 cou...
View full detailsKicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 cou...
View full detailsKicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 cou...
View full detailsThis spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent cont...
View full detailsThis spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent con...
View full detailsTarget creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the ...
View full detailsLook at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the ...
View full detailsDefender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal...
View full detailsPut a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal...
View full detailsPut a +1/+1 counter on target creature. That creature gains reach until end of turn.
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Enchant creature Enchanted creature gets +1/+1 and has flying.
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library...
View full detailsFlying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library...
View full detailsDeathtouch, lifelink Other legendary creatures you control get +2/+2.
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
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